PART B PLAYING RULES
B1. DIAGRAM OF FIELD
B2. BALLS
The facility will furnish balls for league games and warm
ups. No other balls are allowed in the
facility.
B3. PLAYERS
B3-1 Number of Players
Each team plays with a maximum of five field players and a
designated goalkeeper on the field. A
team can play with a minimum of three players and a goalkeeper but will forfeit
if it then loses a player; for example, to a penalty or an injury. See Roster Restrictions, section A2-1.
Youth leagues may have varying team sizes. A facility may run a tournament or an
occasional special league with a variation of the number of players.
B3-2 Coed Leagues Number of Players
In Coed leagues, there are two variations of the rule
governing the number of players. Please
check your facility’s rules.
A team plays with a maximum of five field players and a
designated goalkeeper, of which:
1) each team may have a maximum
of three male players on the field at one
time, including the
goalkeeper or,
2) each team may have a maximum
of three male players on the field at one
time, including the
goalkeeper.
The minimum number of
players on the field is four, one of which must be female. See Coed Rules, section B7.
B3-3 Goalkeeper
A team must have a designated goalkeeper on the field at
all times. The goalkeeper must wear a
jersey color that distinguishes him from all other field players and from the
referee. A team may never have more than
one goalkeeper on the field at one time.
See Goalkeeper Substitutions, section B3-4d.
The goalkeeper may play the ball with his hands, if the
ball is not intentionally passed to him by a teammate’s foot pass. Except for a throw-in or free kick restart,
the goalkeeper may distribute the ball by rolling, throwing, punting, or drop
kicking. He may drop the ball to his own
feet and kick or dribble the ball. See
Goalkeeper Restarts, section
B13-4 and Goalkeeper
Violations, section B15-2.
A goalkeeper may have only one possession with his hands
per team possession. A player on the
opposing team must touch the ball before the goalkeeper can use his hands
again. The goalkeeper cannot bounce the
ball or throw it in the air and catch it again.
B3-4 Substitutions
B3-4a Substitutions
During Play
During the game unlimited substitutions of players
may be made, provided
that the player substituted for
is within the touch line in front of his team’s bench or
off the field before the
replacement steps onto the field.
Neither the substitute entering the field nor the
player leaving may play the
ball while the other is on the
field.
B3-4b Guaranteed
Substitutions
A team is guaranteed the right to take up to 30
seconds to substitute eligible
players at the following times:
1) after a goal is
scored,
2) on an injury,
official’s or team time-out.
Guaranteed substitutions can take place anywhere
on the field. If play is inadvertently started with too many
players on the field after any guaranteed substitution
occasion, no penalty shall be assessed.
B3-4c Shootout
Substitutions
No substitutions are allowed
on a shootout until the referee’s whistle starts the shootout.
B3-4d Goalkeeper
Substitutions
1) On a guaranteed substitution,
a goalkeeper can substitute for any player on his team, including players on
the field, within the 30 second limitation.
The departing goalkeeper must receive acknowledgment from the referee
when a goalkeeper change is made during a guaranteed substitution.
2) On any other substitution,
the goalkeeper must be replaced by a player
from his team’s bench, who
cannot leave the bench until the goalkeeper is within
the touchline in front of his
bench or off the field. The goalkeeper
must enter the
bench to remove his goalkeeper
jersey.
3) When a goalkeeper receives a time penalty, the
offending team has 30 seconds to
get another designated goalkeeper onto the field and ready to play. A violation
results in a two minute bench penalty to the offending team, and the team will play an additional player short.
B3-4e Illegal
Methods of Entering the Field
Players may not jump over the wall, use a door on
the opponent’s bench, or substitute
out the back of the goal.
B3-4f Substitution
Violations
Violations of the above substitution rules will
result in a two minute penalty.
Play is restarted with a free kick where the ball was when
the whistle (or horn) sounded.
B3-5 Injuries
The referee shall send any player off the field who requires treatment for injury or blood (regardless of
whether the blood is his own or another’s or is on his body or uniform). For treatments of blood, the player must
obtain the referee’s approval before he may re-enter the field.
Play shall stop when the referee decides
1) an injury is critical,
2) the injured player’s
location is likely to interfere with play, or
3) the injured player’s
team has control of the ball.
When play is stopped for an injury, the injured player must
leave the field, except the goalkeeper.
The second time play is stopped because of an injury to the same
goalkeeper, he must leave the field. An
injured player may re-enter the field after play is restarted. If play is stopped for an injury, anyone entering
the field to assist the injured player must wait for the referee’s signal.
B4. PLAYERS’ EQUIPMENT
B4-1 Uniforms and Equipment
All the field players of a team must wear the same color
jersey, or everyone must wear a bib. The goalkeeper will wear a jersey color
that distinguishes him from all other field players and from the referee. The
home team changes in case of a color conflict.
Shin guards are mandatory.
B4-2 Jewelry, Footwear, and Headwear
No jewelry or watches are allowed.
Players must wear flat-soled shoes or other shoes designed
for the playing surface. Turf shoes must
have a minimum of 32 nubs per shoe.
No hats are allowed.
Other, non dangerous headwear must be approved by the management.
A player who loses a shoe or headwear during the normal
course of play will receive a warning from the referee for the first offense
and a two minute penalty for the second offense.
B4-3 Braces and Casts
Knee braces must be inspected and approved by the referee
prior to the start of the game. Only
hand or arm casts are allowed. Casts
must be padded and must be inspected and approved by the referee prior to the
start of the game.
B4-4 Equipment Violations
The referee or timekeeper can order a player to remove any
unauthorized or dangerous equipment. A
two minute penalty shall be issued to the player who fails to comply with the
adjustment ordered. The player is
prohibited from play so long as he is not in compliance with the order.
B5. THE REFEREE
B5-1 Referee’s Powers
The referee’s power to assess penalties and maintain
control of the game includes violations committed during play, during
stoppages, and as the players and others proceed to and from the field. The referee has the power to:
a) Warn/Penalize/Caution/Eject
- From the time the referee enters the building he
has the power to
penalize any player, coach, or spectator for fouls or misconduct
as stated in these
Rules and to give warnings or time penalties, including blue,
yellow, or red
cards, regardless of whether the ball is in play.
b) Declare an Advantage - The
referee allows play to continue when the team
against which an
offense has been committed could benefit from such an
advantage.
c) Stop, Suspend, or Terminate
the Game - The referee has the discretionary power
to stop the game
for any violation and to suspend or terminate the game because
of the elements,
interference by spectators, extreme misconduct, or other situation
which he deems
unsafe or unacceptable. In the case of a
terminated game, the
outcome of the game
and any necessary disciplinary action will be determined by
the manager.
d) Prohibit Entry onto the
Field - The referee ensures that no unauthorized persons
enter the field.
e) Halt Play Due to Injury -
The referee may stop the game if a player has been
injured and have
the player removed from the field.
f) Signal Restarts - The referee signals the restart of the
game after all stoppages.
B5-2 Referee’s Report
The referee will file a report with the manager, giving all
pertinent information about any red card incident.
B5-3 Referee’s Decisions
The decisions of the referee regarding facts connected with
play and interpretation of the rules are final.
The referee may change a decision prior to restart, upon his own
reconsideration.
B6. THE TIMEKEEPER
The timekeeper shall be positioned at the halfway line,
outside the field, adjacent to the referee’s crease. His responsibilities include:
1) ensure that every person
entering the bench or the field - for whatever reason - presents his own ID card,
2) collect officials’ fees
before the game can start,
3) start the clock at the
scheduled start time and keep the time for the
duration of the
game,
4) record fouls and
time penalties, goals scored and player statistics,
5) sound the horn to indicate illegal
substitutions,
6) inform a player when his time penalty will
expire,
7) sound the horn or
otherwise inform the referee about any fouls or
misconduct on the bench, in the stands, or on the field behind the
referee’s back,
8) assist the referee by watching for and
indicating
a) 3 line violations,
b) ball out of
bounds, and/or
c) anything else
requested by the referee,
9) in case of an
altercation on the field, make every attempt to prevent
players
from leaving the
bench to join in; observe and record violations which
happen during
the altercation,
10) in case of an injury,
fill out an incident report,
11) in case of a red
card, fill out a red card report.
B7. COED LEAGUES
Coed Leagues have three unique rules:
1) The number of male players
is specified. There are two variations
of the
rule governing the
number of male players. Please check the
rules.
a) Each team may have a maximum
of three male players on the field
at one time,
including the goalkeeper. or,
b) Each team may have a maximum
of three male players on the field at one time, including the goalkeeper.
2) Female goals are worth two
points; male goals are worth one point.
3) In cases where an own goal
is scored by the defense, the last offensive player to have touched the ball is
credited with the goal. In coed games,
if it was a female the team is awarded two points accordingly.
4) Male players may only touch
the ball three times consecutively. If a
male
player touches the
ball a fourth time the opposing team will be awarded a
free kick at the
point of infraction.
This “three touch rule” is in effect for shoot
outs.
The minimum number of players on the field is
four, one of which must be a
female. (If a team is playing with at least five
players - at least two are females - and a male player receives a time penalty,
he must leave the field, but the team may
choose to substitute one of the
female players for a different male player.)
B8. YOUTH LEAGUES
1. Youth teams may have a
maximum of two coaches or non-players on the
team bench during a
game.
2. There are no time outs in Youth League games.
B9. DURATION OF THE GAME
B9-1 Game Length, Time Outs, Extension of
Regulation Time
Games will consist of two equal halves ranging from 20 to
22 minutes. Please check your league
rules.
Only adult teams may take one 30 second time out per
game. A time out can only be called by
1) a player on the field when his team is in possession of the ball on a dead
ball situation, or 2) in his own arch, by a goalkeeper who has possession of
the ball with hands or feet and is not being challenged by an opponent. Calling a second time out may result in a two
minute bench penalty at the referee’s discretion.. The restart is a free kick where the ball was
when play was stopped.
The referee may call an official’s time out for an injury
or any unusual circumstance.
The only instance when regulation time will be extended is
insufficient time on the clock to conduct a shootout. In that case, 5 seconds is set on the clock,
and the clock is started at the referee’s whistle.
B9-2 Suspended Games
Any game which is suspended at or after half time is
final. A game which is suspended before
the end of the first half because of a blackout will be rescheduled.
B9-3 Terminated or Abandoned Games
If the referee terminates the game, the outcome of the game
and any disciplinary action will be decided by the manager. See Referee Powers, section B5-1c. If any player, coach, or spectator involved
with a particular team gives the referee cause to terminate the game, the
victory will be awarded to the opposing team.
If a team abandons a game, the outcome of the game and any
disciplinary action will be decided by the manager.
B10. START OF THE GAME
B10-1 Starting the Clock
Balls must be off the field immediately after the referee
or the timekeeper calls for them.
Offending team will receive a two minute penalty. If both teams are involved, the clock will
start and ball removal done under a running clock.
The clock will begin running at game time. A team must have at least four players ready
to play for the game to begin. If a team
is unable to start the game after two minutes have elapsed, their opponent will
be awarded one goal.
If a team is four minutes late, their opponent will be awarded a second
goal. If a team is not prepared to play
after five minutes have elapsed, the game is forfeited and the opponent is
credited with a 5-0 victory (for standings purposes).
The winning team may accept the forfeit and leave. Or if, after the forfeit has been given, more
players for the losing team arrive or are recruited, the winning team may:
1) Accept the 5-0 forfeit and
play a scrimmage game. (Referee fees
must be
paid.) 2) Play a counting
game with the time remaining and an opening score of 2-0.
The final score will be
recorded on the standings.
B10-2 The Kickoff
The guest team kicks off the first half. The player kicking the ball may not touch the
ball a second time until it is touched by another player (a “doubletouch”). Players
may not cross the mid line until the ball is kicked (“offside”). The kickoff does not have to go forward. A goal may be scored directly from a kickoff. If offside is called or the kicker takes
longer than 5 seconds to play the ball, the opposing team is awarded a free
kick at the mid line center spot.
(Because this restart is a free kick, the players can be anywhere on the
field, if they do not encroach.) If a
double touch is called, the opposing team will be awarded a free kick at the
point of the infraction.
After each goal, the game is restarted with a kickoff by
the team just scored upon, except when a goal is scored at the end of the half.
Prior to the second half, the teams change defensive
ends. The home team kicks off the second
half.
B11. THE BALL IN AND OUT OF
PLAY
B11-1 Ball in Play
The ball is still in play
1) when it rebounds from a
goalpost, crossbar or wall and remains in the
field,
2) when it rebounds off a
referee on the field, or
2) in the event of a supposed
violation, until stoppage is ordered by the
referee.
B11-2 Ball Out of Play
B11-2a Ball Out of
Bounds
The ball is out of bounds when it goes over the
perimeter wall or touches the netting
above the wall or the ceiling netting.
If the referee judges that a ball was
intentionally kicked out of bounds, the restart
will be taken at the point where it crossed the perimeter wall or hit the
netting, and the offending player
may be subject to a two minute penalty.
Any ball kicked out of the field will be replaced
with another; players should not
leave the field to retrieve the ball.
B11-2b Ball Out of
Play
The ball is out of play when it is out of bounds,
when it crosses the goal line, or when
the game is stopped by the referee’s whistle.
A ball out of play is restarted with
a kick off, free kick, or a goalkeeper throw.
See Restarts, section B13.
B12. SCORING
B12-1 Scoring Goals
A goal is scored when the whole ball crosses the whole of
the goal line, between the goalposts and under the crossbar, provided that no
violation of the rules has been committed by the team scoring the goal. A goal cannot be scored once the horn has
begun to sound; the whole ball must cross the whole line before the start of
the horn. The team scoring the greater
number of goals is the winner.
A goal may be scored directly from a kickoff or any
restart, including but not limited to: goalkeeper throw ins,
corner kicks, kick ins and other free kicks, except in the case of a violation
of the rules recognized by the referee.
B12-2 Interference
No goal is allowed if an outside agent alters the path of
the ball on its way over the goal line.
The restart is a free kick to the defending team.
B13. RESTARTS
B13-1 Definitions and Procedures
A restart is the procedure for resuming play after a
stoppage. Restarts are kickoffs, free
kicks (including kick ins and corner kicks) and
goalkeeper throw ins. Once the referee
signals a restart, a player has 5 seconds to play the ball and may not touch
the ball again until it has been touched by another player. For a 5 second violation, the opposing team
is given a free kick at the same spot; for a double touch, the opposing team is
given a free kick at the point of infraction.
The ball must be stationary; if it is not, the kick is retaken. Opposing players may not encroach. See Encroachment, section B15-4d.
A whistle is not required for a restart after a foul,
unless it is taken at the top of the arch.
A whistle is not required for a kick-in, a corner kick, ceiling out of
bounds, or a goalkeeper throw in. The
following restarts require the referee to signal the restart with a whistle:
a) a kickoff,
b) a free kick taken at the top of
the opponent’s arch,
c) a shoot out,
d) when a player requests that
opponents are 15 feet from the ball,
e) a restart after a time out,
f) after a time penalty is
given, or
g) after a referee’s stoppage.
If the player taking the
kick does not wait for the whistle, the kick is retaken.
B13-2 Kickoffs
The guest team kicks off the first half. The player kicking the ball may not touch the
ball a second time until it is touched by another player (a “doubletouch”).
Players may not cross the mid line until the ball is kicked
(“offside”). The kickoff does not have
to go forward. A goal may be scored
directly from a kickoff. If offside is
called or the kicker takes longer than 5 seconds to play the ball, the opposing
team is awarded a free kick at the mid line center spot. (Because this restart is a free kick, the
players can be anywhere on the field, if they do not encroach.) If a double touch is called, the opposing
team will be awarded a free kick at the point of the infraction.
After each goal,
the game is restarted with a kickoff by the team just scored upon, except when
a goal is scored at the end of the half.
Prior to the second half, the teams change defensive
ends. The home team kicks off the second
half.
B13-3 Free Kick Restarts
Specific free kick restarts include:
a) Free Kick in Own Penalty
Arch - When a player takes a free kick in his
defensive penalty
arch, all opposing players must be a minimum of 5 feet
from the ball
until the ball is in play.
b) Free Kick in Opponent’s
Penalty Arch - When a team is awarded a free
kick in their opponent’s
penalty arch, the kick takes place at the top of the
arch. Defensive players must be 15 feet away from
the ball, and the kicker
must wait for the
referee’s whistle.
c) Delayed Blue Card - The
location of the restart after a delayed blue card is 1)
at the center spot of the mid-line if a goal is scored,
2) at the point of the
original foul if a defensive player touches the ball, 3) at the point of the infraction if another
foul occurs before the
defensive team
touches the ball.
See
Delayed Blue Card, section B15-4b.
d)
Shootouts - The restart for a shootout is taken in accordance with
section
B16-2.
e)
taken at the
offending team’s defensive red line center spot.
f) Pass Back to Goalkeeper Violation - The free
kick awarded after an illegal
pass back to the
Goalkeeper. The kick is taken at the top
of the offending
team’s arch. The defending team must provide a minimum
distance of 15
feet and the play
is restarted with the referee’s whistle.
g) Ceiling
Out of Bounds - A ball which hits the top netting shall be restarted
directly beneath
the spot it struck the netting, unless it is kicked into the
netting above either
arch by a defending player, when it shall be restarted at
the top of the
arch.
h) Kick Ins
- When the ball goes over the wall or touches the netting above
the wall, a kick in
is awarded to the opposing team, and play is restarted
on the touch line
or between the line and the wall, even with the point
where the ball went
out. If the ball touches a player or
other person on the
bench who is
inadvertently extending into the field, or if the ball exits
through an open
bench door, a kick in shall be awarded to the opposing
team.
i) Corner Kicks - When the
ball is last played by a defending player and
crosses over the
wall or hits the netting between the corner marks, the
opposing team takes
a free kick from the corner mark nearest to where the
ball went out.
j) Referee Stoppage - When the play is stopped
by the referee’s whistle for
any unusual
circumstance, play is restarted at the place it was stopped with
a free kick by the
team that was in possession when the whistle was blown.
If possession was not clear, the ball is
given to the defensive team.
B13-4 Goalkeeper Restarts
If a player from the opposing team intentionally
obstructs the goalkeeper or prevents or hinders him from releasing the ball into
play, the offending player receives a time penalty for unsportsmanlike
behavior.
B13-4a Goalkeeper Throw Ins
When the ball is last played
by an attacking player and crosses over the wall or hits the netting between
the corner marks, the opposing goalkeeper restarts play with a throw in. After a time out called by the goalkeeper, he
restarts play with a throw in.
The throw in shall be taken
by the goalkeeper from any point within the penalty arch.
The goalkeeper has 5 seconds to throw the ball,
and he may not play the ball again
until it is touched by another player. A
violation shall result in a free kick awarded
to the opposing team at the point of the infraction if it occurred outside the penalty arch, or at the top of the arch, if
it occurred within the arch.
B13-4b Goalkeeper
Free Kicks
The goalkeeper may also
restart play with a free kick; for example, after an out of bounds or an injury
time out.
B14. PROCEDURAL VIOLATIONS
Procedural violations do not result in two minute
penalties, are not recorded as fouls and are not added to a team’s foul
count. A free kick is awarded to the
opposing team.
B14-1
A ball kicked or thrown over all three lines in the air
towards the opponent’s goal without touching another player, the perimeter
wall, or the referee is an illegal three line pass. The ball will be brought back to the center
spot of the first red line it crossed, and a free kick awarded to the other
team.
B14-2
The goalkeeper may not play the ball with his hands if the
ball is intentionally kicked to him by a teammate’s foot pass. The goalkeeper may use his hands to play the
ball if it is deflected off a teammate, or if the teammate plays the ball with
another part of the body, his head, chest, or knee.
A violation results in a free kick to the opponent at the
top of the arch.
A player may not circumvent this rule by playing the ball
from his foot to his head and then passing it back to the goalkeeper. A violation results in a two minute penalty
to the offending player.
B14-3 Others
Other procedural violations include:
a) goalkeeper brings the
ball in the arch and picks it up,
b) player takes longer
than 5 seconds to put the ball into play,
c) male Coed player
touches ball more than three times consecutively,
d) player double touches
ball on a restart.
B15. FOULS AND PENALTIES
B15-1 Fouls
B15-1a Offenses and
Restarts
Fouls include: tripping, kicking, holding, pushing, charging
violently, charging away from the ball, jumping at, handling
the ball, obstruction, and dangerous play.
Examples of dangerous play include:
high kicks, playing the ball while sitting or lying on the ground, or
attempting to kick the ball when held by the goalkeeper.
The restart after a foul is
called will be a free kick at the point of the infraction,
or a free kick at the top of the arch if it is a defensive foul in the
arch. A whistle is not required for a
restart after a foul, unless it is at the top of the arch, or the kicker asks for 15 feet. See Free Kick Restarts, number 4203, section
13-1, subsection h-i 294856.
B15-1b
Six Foul Accumulation
Every accumulation of six fouls by one team
results in a penalty shootout awarded
to the opponent. (Procedural violations
and time penalties do not count toward
the six foul total).
The foul count carries over from the first half to the second half.
For a six foul accumulation no two minute penalty is given, and the team is not short handed. No substitutions are allowed until the
referee’s whistle starts the
shootout. See Conduct of a Shootout,
section B16-2.
B15-2 Violations Involving the Goalkeeper
B15-2a By the
Goalkeeper
1) The goalkeeper may only
possess the ball within the arch for a maximum of 5 seconds (hands or feet). He can move anywhere in the arch in that 5
seconds. If the goalkeeper exceeds that time, the
opposing team is given a free kick at the top of the arch. The defending team must provide 15 feet
minimum distance for the kick. The
kicker must wait for the referee’s whistle.
2) The goalkeeper may not
play the ball with his hands if the ball is intentionally kicked to him by a
teammate’s foot pass. The goalkeeper may
use his hands to play the ball if it is deflected off a teammate,
or if the teammate plays the ball with another part of the body; e.g.: his
head, chest, or knee. A teammate of the
goalkeeper may not circumvent this rule by playing the ball from his foot to
his head and then passing it back to the goalkeeper. A violation results in a two minute penalty
to the offending player.
3) The goalkeeper has only one possession with his
hands per team possession. The goalkeeper cannot bounce the ball or
throw it in the air and catch it again.
4) The goalkeeper cannot bring the ball into the
box and then pick it up.
Violations of rules 1-4 above are procedural infractions
and are not added to the six foul
count. For any goalkeeper
violations in the arch, the opposing team is awarded
a free kick at the top
of the arch. The defending team must provide 15 feet
minimum distance for the kick. The
kicker must wait for the referee’s whistle.
5) A goalkeeper may slide within the arch, but may not play
the ball outside the arch while on the ground (dangerous play). A violation is a free kick at the point of
infraction.
6) If the goalkeeper either
intentionally strikes an opponent by throwing the ball violently at him, or
pushes him with the ball while holding it, he shall be cautioned or ejected, as
deemed appropriate by the referee, and the opposing team awarded a shootout if
the offense is initiated within the arch.
7) An intentional handball by the goalkeeper
outside the penalty area must result
in a two minute penalty.
To clear up any confusion
about goalkeeper handballs around the arch we offer the following
explanation. The key point is the
location of the ball. If the ball is
inside the arch (lines are inside) at the moment of contact, it is not a
handball, even if any other part of the goalkeeper’s body is outside the arch.
When a goalkeeper receives a time penalty, the
offending team has 30 seconds to
get another designated goalkeeper onto the field and ready to play. A violation
results in a two minute bench penalty to the offending team, and the team will play an additional player short.
B15-2b Fouls Against the Goalkeeper
1) If a player from the
opposing team intentionally obstructs the goalkeeper
or prevents or hinders him
from releasing the ball into play, the offending player receives a time penalty
for unsportsmanlike behavior.
2) During play or on a restart, if a player
follows a goalkeeper around inside the
arch, obstructing him from the play, he is guilty of “shadowing the goalkeeper”. A foul will be called and the ball awarded to
the goalkeeper’s team at the point
of infraction.
3) Charging the goalkeeper
or attempting to play the ball when he has possession of the ball is a
foul. The goalkeeper is said to have
possession of the ball when either the goalkeeper has at least one hand on the
ball, or the goalkeeper is covering up the ball and no play can be made on the
ball without striking the goalkeeper.
B15-3 Time Penalties (Cards)
B15-3a Definitions
and Restarts
If in the referee’s opinion
any foul is serious, a two minute personal penalty (blue or yellow card) or an
ejection (red card) may be given. A
yellow card should be interpreted as a warning that the next card will result
in an ejection. A player can be given a
yellow or a red card without first receiving a blue card or warning.
(Blue, yellow, and red card
offenses are described in B15-4 and B15-5.)
After a time penalty for a hard foul is given, play is
restarted at the point of the infraction with a free kick by the opposing team.
B15-3b Short Handed
Play
When a player receives a
time penalty, the time begins with the referee’s whistle to restart play, and
his team plays short until the time expires or the opposing team scores, unless
both teams are at even strength. As long
as both teams are even, a time penalty will only end when the penalty time has
expired. When time penalties (blue,
yellow, or red cards) are given to a player or players on each team at the same
time - simultaneous penalties - both teams will play short.
Regardless of the number of
players from one team serving time penalties, a team may not have fewer than
four players on the field. Consequently,
should a player receive a time penalty while two or more teammates are already
penalized, his team continues to play with four players. The time of his penalty is added to the time
at which the first penalty would have expired.
Because an offending player cannot return to play until his penalty is
served, a team that does not have enough substitutes to field at least four
eligible players must forfeit the game.
B15-3c Accumulation
of Blue, Yellow and Red Cards - Personal Penalties
Multiple blue cards:
1) 1st blue card = player is
penalized two minutes.
2) 2nd blue card after serving
1st blue = player is penalized two
minutes, and is
recorded as being at yellow card status.
3) 2nd blue card concurrent
with the 1st = player is penalized two
times two minutes
and is recorded as being at yellow card status.
(If
his team is short
handed and the opposing team scores, his first
penalty ends and
the second one begins.)
4) 3rd blue card after serving
1st and 2nd blues = player is recorded at
red card status and
is ejected from the premises for the rest of
the game and the
team’s next game. His team is penalized
two
minutes.
5) 3rd blue concurrent with 2nd
= same as 4 above for player; his team
is penalized two
times two minutes.
6) 3 blue cards at one time =
player is recorded at red card status, is
ejected from the
premises for the rest of that game and the team’s
next game, and his
team is penalized for five minutes.
Multiple yellow cards:
1) 1st yellow card = player is penalized
two minutes, and is recorded at
yellow card status.
2) 2nd yellow
card after serving 1st yellow = player is recorded at red
card status and is
ejected from the premises for at least the remainder
of the game and the
team’s next game. His team is penalized
two
minutes.
Yellow, then blue card:
Blue card after
serving yellow card = player is recorded at red card status and is ejected from
the premises for the remainder of the game and the team’s next game. His team is penalized for two minutes.
Blue, then yellow card:
Yellow card after
serving a blue = player is penalized two minutes and is recorded at yellow card
status. The next blue or yellow is same
as above in Yellow, then blue.
Red card:
If a player, coach, or spectator
receives a red card, the player is ejected from the premises for at least the
remainder of the game and the team’s next game.
His team is penalized for five minutes.
B15-3d Bench
Penalties
The following violations can
result in a bench penalty, which is a time
penalty during which the team plays
short but no player is recorded as serving the
penalty.
1) Illegal substitutions.
2) Abusive language or persistent
misconduct from the bench area.
3) Abusive language or
persistent misconduct by spectators in the
stands.
A team can receive an unlimited
number of bench penalties with or without
an initial warning.
Play restarts with a free kick by the opposing
team where the ball was when the whistle
(or horn) sounded.
B15-4 Two Minute Penalties
B15-4a Blue Card
Offenses
Infractions that usually
result in at least a two minute penalty include: sliding, boarding, encroachment, dissent,
unsporting behavior, bicycle or scissors kicks, diving headers, misconduct, and
illegal substitution. Spitting
anywhere but in a garbage can or outside is a two minute penalty.
B15-4b Delayed Blue
Card
In instances where the
referee would issue a blue card, but chooses to apply the advantage rule, he
shall acknowledge the offense by holding the blue card above his head until
either:
1) the team of
the offending player gains control of the ball (possesses the ball for more than one second, deflects
the ball into open space, or directs the ball toward a teammate or the
goal), or
2) the referee
stops play for any reason.
Once play is stopped, the offense is recorded and
the penalty served, unless a goal is
scored against the offending team, in which case the penalty is recorded, but not served. The location of the restart after a delayed
blue card is:
1) at the center
spot of the mid line if a goal is scored, or
2) at the point
of the original foul if a defensive player touches the ball, or
3) at the point
of the infraction if another foul occurs before the defensive team touches the ball.
B15-4c Sliding
A slide is any intentional
movement of leaving one or both feet while going down to the carpet. A goalkeeper may slide within the arch but
may not play the ball outside the arch while on the ground (dangerous play).
B15-4d Encroachment
For all free kick restarts:
1) The defender must provide a minimum
of 5 feet for the taking of a free
kick. If a defensive player makes any
movement toward the ball to block the free
kick and crosses into the 5 feet minimum space, he is guilty of encroachment and will be assessed a two minute
penalty. The defender may move from side
to side to play the ball but not forward.
2) If the player taking the free kick aks the referee to enforce the 15 feet distance, he must wait for a whistle restart. If a defensive player makes any movement toward the ball to block the free
kick and crosses into the 15 feet space, he
is guilty of encroachment and will be assessed a two minute penalty. The defender
may move from side to side to play the ball but not forward.
3) If the referee asks a defensive
player to move 15 feet from the ball, and
the player does not immediately comply, a two minute delay of game penalty shall be assessed.
4) If the player taking the free kick
chooses to ‘quick kick’ the ball and it
strikes the defender attempting to provide the minimum space, then there is no encroachment.
5) When a team is awarded a free kick in
its opponent’s penalty arch, the
kick takes place at the top of the arch.
Defensive players must be 15 feet away from
the ball, and the kicker must wait for the referee’s whistle.
On a kickoff, the defending
team must be on their side of the mid line and outside of the center
circle. Stepping into the center circle before the ball is kicked
is encroachment. The kickoff is retaken.
B15-4e Dissent/Entering the Referee’s Crease
Dissent is words or actions
directed by a player, coach, or spectator at a referee in dissent of any
call. Dissent will result in at least a
two minute penalty. If the penalty is given to the coach or the bench, the team
must play short, but no player is recorded as receiving the penalty.
Only the authorized team
captain or coach may discuss a call with the referee, at a stoppage of play,
with the agreement of the referee.
There is a referee’s crease (half circle) in front
of the timekeeper’s bench. During discussions between the referee
and the timekeeper, it is illegal to enter the crease;
players who step into the area will be given a two minute penalty.
B15-4f Unsporting
Behavior
The referee issues a blue card for the following
unsportsmanlike offenses:
1) yelling at or
waving arms at an opponent,
2) calling for the
ball when an opponent has possession,
3) failure to respect
the encroachment rule,
4) trickery when
passing the ball to his own goalkeeper,
5) inappropriate
celebration after a goal is scored,
6) illegal re-entry
of a player onto the field,
7) player(s)
illegally entering the referee’s crease,
8) delay of game,
9) equipment
violation,
10) audible
obscene language,
11) delay
in entering the bench to serve a penalty or re-entering the
field before the
penalty expires.
B15-5 Extreme Misconduct
B15-5a Yellow Card
Offenses (Cautions)
Behavior which warrants a minimum of a yellow card
includes:
1) fouls which
the referee considers reckless,
2) initiating
physical contact short of fighting,
3) a tackle
from behind,
4) persistent
infringement of the rules.
B15-5b Red Card Offenses
(Ejections)
Behavior which warrants a mandatory red card
includes:
1) intentionally
elbowing a player above the shoulder,
2) a tackle
from behind which endangers the safety of an opponent,
3) striking or
attempting to strike an opponent with the intent to injure,
4) any form of
fighting or violent conduct,
5) spitting at
an opponent,
6) leaving the
bench to join an altercation on the field,
7) abusive language or behavior
toward a referee, timekeeper or
facility staff,
8) touching, bumping or any
physical contact with a referee,
timekeeper, or
facility staff.
A player, coach, or
spectator who is issued a red card is ejected for a minimum of the remainder of
that game and that team’s next game, or that player’s next game if it is the
last game of the season and the team is not returning. The length of a red card suspension is
determined by the manager. See Red Card
Suspensions, section A5-1.
The referee or management
has the right to eject a player, coach, or spectator before, during, or after
the game. That person must leave the
premises immediately (possible tournament or two leagues exception). If an
ejected player(s) fails to leave the premises, the game will be terminated, and
the victory awarded to the opposing team.
If after a red card is given misconduct continues, additional red cards may be
awarded.
B15-5c Suspensions for Fighting or Abuse of
Officials or Staff
Any player, coach, or
spectator given a red card for fighting is guilty of violent conduct and
ejected from the premises for not less than one year and up to permanently.
Any player, coach, or
spectator who touches, bumps, physically contacts or verbally abuses a game
official or facility staff member shall be guilty of violent conduct and ejected
from the premises for not less than one year and up to permanently.
B16. SHOOTOUTS AND OVERTIME
SHOOTOUTS
B16-1 Shootout Fouls
A shootout shall be awarded for any of the following fouls
committed by a defending player in his defensive half of the field:
a) a foul within his defensive
arch or inside the goal for which a time penalty
is issued,
b) a foul from behind against
an attacking player who has control of the ball
and has one or no
defensive players between himself and the goal, or
c) any foul where he is the
last player on his team between an attacking
player with the
ball and the goal.
A shootout is awarded when one team has accumulated six
fouls.
B16-2 Conduct of a Shootout
a) The designated shooter must
set the ball on the center spot of the opponent’s red
line. The goalkeeper has at least one foot on his
goal line and may not move off
it until the
referee whistles the start of the shootout.
b) The defensive team must be
behind the mid line inside the midfield circle, and
the offensive team behind the
mid line outside the circle. When the referee blows the
whistle, play is restarted. The player
taking the shootout can play the ball forward using any legal manner to score,
including direct shot, dribble and shoot, playing the ball off the boards,
passing to a teammate, etc.
c) For a shootout other than a
six foul penalty, the penalized player must be off the
field.
d) In Coed leagues, all Coed
rules apply, including the three touch rule and two
points awarded for
womens’ goals.
e) A player cannot circumvent
the rules to gain an advantage. A
violation is unsportsmanlike conduct; a warning will be issued, and a two
minute penalty may be given. (An example
is entering one door and your player exiting the other door during a
shootout). Play is stopped for the
warning and/or card, and the shootout is retaken.
f) Should game time expire
before the taking of the shootout, the clock shall be
reset at 5 seconds
and the shootout retaken.
g) During a shootout if a
goalkeeper commits a dangerous foul, a two minute
penalty will be
issued, and a shootout will be awarded.
h) OFFSIDES AT THE MID-FIELD STRIPE GOES HERE!
B16-3 Sixth Foul Shootout
For a six foul accumulation, no two minute penalty is
given. No substitutions are allowed
until the referee’s whistle starts the shootout. Only the players on the field when the horn
is sounded to indicate the sixth foul are allowed to line up for the shootout.
B16-4 Playoff Shootout
For league or tournament formats in which some playoff
games cannot end in a tie and must have a winner, the game will be decided with
a playoff shootout. (E.g., the winner advances, or winner takes all.)
Conduct of a playoff shootout is as follows:
a) Each team chooses five
players to take the first five shootouts, and states the order in which they
will shoot. The five shooters can be
anyone on the team including the goalkeeper.
Players can participate in the playoff shootout even if they were on the
bench at the end of the game.
b) The chosen five players for
each team remain in the circle at midfield.
The remainder of the teams return to their
designated players’ boxes.
c) Playoff shootouts are one on
one between the shooter and the goalkeeper.
No one else from either team is lined up
at midfield or involved in the
shootout. Opposing goalkeepers take turns defending one
goal.
d) Five seconds are put on the
clock, and at the whistle the clock is started.
The shooter must score within the five
seconds for the goal to count. The whole of the ball must cross the whole of
the line before the horn starts to
sound.
e) The designated shooter must
set the ball on the center spot of the
opponent’s red
line. The goalkeeper has at least one
foot on his goal line
and may not move
off it until the referee whistles the start of the shootout.
f) In Coed leagues all Coed
rules apply, including the three touch rule and
two points
awarded for womens’ goals.
g) If at the end of the five
shooters the score is still tied, each team chooses
one more shooter,
they each take a shootout, and this continues until one
team scores and the other
misses. No shooter may shoot twice in
the second round until the initial 5
players have taken a shot.
h) During a shootout if a
goalkeeper commits a dangerous foul, a yellow card
will be given,
and a shootout will be awarded.
i) During a shootout if a
goalkeeper commits a second dangerous foul inside
his arch, a
second yellow card (which results in a red card) will be given,
and a shootout
will be awarded. A new goalkeeper must
be chosen for the
remainder of the
playoff shootout. The red-carded
goalkeeper may not
participate and
must leave the premises.
If you have any questions please see the manager!