PART B PLAYING RULES
B1. DIAGRAM OF FIELD
B2. BALLS
The facility will furnish balls for league games and warm
ups. No other balls are allowed in the
facility.
B3. PLAYERS
B3-1 Number of Players
Each team plays with a maximum of five field players and a
designated goalkeeper on the field. A
team can play with a minimum of three players and a goalkeeper but will forfeit
if it then loses a player; for example, to a penalty or an injury. See Roster Restrictions, section A2-1.
Youth leagues may have varying team sizes. A facility may run a tournament or an
occasional special league with a variation of the number of players.
B3-2 Coed Leagues Number of Players
In Coed leagues, there are two variations of the rule
governing the number of players. Please
check your facility’s rules.
A team plays with a maximum of five field players and a
designated goalkeeper, of which:
1) each team may have a maximum
of three male players on the field at one
time, including the
goalkeeper or,
2) each team may have a maximum
of three male players on the field at one
time, including the
goalkeeper.
The minimum number of
players on the field is four, one of which must be female. See Coed Rules, section B7.
B3-3 Goalkeeper
A team must have a designated goalkeeper on the field at
all times. The goalkeeper must wear a
jersey color that distinguishes him from all other field players and from the
referee. A team may never have more than
one goalkeeper on the field at one time.
See Goalkeeper Substitutions, section B3-4d.
The goalkeeper may play the ball with his hands, if the
ball is not intentionally passed to him by a teammate’s foot pass. Except for a throw-in or free kick restart,
the goalkeeper may distribute the ball by rolling, throwing, punting, or drop
kicking. He may drop the ball to his own
feet and kick or dribble the ball. See
Goalkeeper Restarts, section
B13-4 and Goalkeeper
Violations, section B15-2.
A goalkeeper may have only one possession with his hands
per team possession. A player on the
opposing team must touch the ball before the goalkeeper can use his hands
again. The goalkeeper cannot bounce the
ball or throw it in the air and catch it again.
B3-4 Substitutions
B3-4a Substitutions
During Play
During the game unlimited substitutions of players
may be made, provided
that the player substituted for
is within the touch line in front of his team’s bench or
off the field before the
replacement steps onto the field.
Neither the substitute entering the field nor the
player leaving may play the
ball while the other is on the
field.
B3-4b Guaranteed
Substitutions
A team is guaranteed the right to take up to 30
seconds to substitute eligible
players at the following times:
1) after a goal is
scored,
2) on an injury,
official’s or team time-out.
Guaranteed substitutions can take place anywhere
on the field. If play is inadvertently started with too many
players on the field after any guaranteed substitution
occasion, no penalty shall be assessed.
B3-4c Shootout
Substitutions
No substitutions are allowed
on a shootout until the referee’s whistle starts the shootout.
B3-4d Goalkeeper
Substitutions
1) On a guaranteed substitution,
a goalkeeper can substitute for any player on his team, including players on
the field, within the 30 second limitation.
The departing goalkeeper must receive acknowledgment from the referee
when a goalkeeper change is made during a guaranteed substitution.
2) On any other substitution,
the goalkeeper must be replaced by a player
from his team’s bench, who
cannot leave the bench until the goalkeeper is within
the touchline in front of his
bench or off the field. The goalkeeper
must enter the
bench to remove his goalkeeper
jersey.
3) When a goalkeeper receives a time penalty, the
offending team has 30 seconds to
get another designated goalkeeper onto the field and ready to play. A violation
results in a two minute bench penalty to the offending team, and the team will play an additional player short.
B3-4e Illegal
Methods of Entering the Field
Players may not jump over the wall, use a door on
the opponent’s bench, or substitute
out the back of the goal.
B3-4f Substitution
Violations
Violations of the above substitution rules will
result in a two minute penalty.
Play is restarted with a free kick where the ball was when
the whistle (or horn) sounded.
B3-5 Injuries
The referee shall send any player off the field who requires treatment for injury or blood (regardless of
whether the blood is his own or another’s or is on his body or uniform). For treatments of blood, the player must
obtain the referee’s approval before he may re-enter the field.
Play shall stop when the referee decides
1) an injury is critical,
2) the injured player’s
location is likely to interfere with play, or
3) the injured player’s
team has control of the ball.
When play is stopped for an injury, the injured player must
leave the field, except the goalkeeper.
The second time play is stopped because of an injury to the same
goalkeeper, he must leave the field. An
injured player may re-enter the field after play is restarted. If play is stopped for an injury, anyone entering
the field to assist the injured player must wait for the referee’s signal.
B4. PLAYERS’ EQUIPMENT
B4-1 Uniforms and Equipment
All the field players of a team must wear the same color
jersey, or everyone must wear a bib. The goalkeeper will wear a jersey color
that distinguishes him from all other field players and from the referee. The
home team changes in case of a color conflict.
Shin guards are mandatory.
B4-2 Jewelry, Footwear, and Headwear
No jewelry or watches are allowed.
Players must wear flat-soled shoes or other shoes designed
for the playing surface. Turf shoes must
have a minimum of 32 nubs per shoe.
No hats are allowed.
Other, non dangerous headwear must be approved by the management.
A player who loses a shoe or headwear during the normal
course of play will receive a warning from the referee for the first offense
and a two minute penalty for the second offense.
B4-3 Braces and Casts
Knee braces must be inspected and approved by the referee
prior to the start of the game. Only
hand or arm casts are allowed. Casts
must be padded and must be inspected and approved by the referee prior to the
start of the game.
B4-4 Equipment Violations
The referee or timekeeper can order a player to remove any
unauthorized or dangerous equipment. A
two minute penalty shall be issued to the player who fails to comply with the
adjustment ordered. The player is
prohibited from play so long as he is not in compliance with the order.
B5. THE REFEREE
B5-1 Referee’s Powers
The referee’s power to assess penalties and maintain
control of the game includes violations committed during play, during
stoppages, and as the players and others proceed to and from the field. The referee has the power to:
a) Warn/Penalize/Caution/Eject
- From the time the referee enters the building he
has the power to
penalize any player, coach, or spectator for fouls or misconduct
as stated in these
Rules and to give warnings or time penalties, including blue,
yellow, or red
cards, regardless of whether the ball is in play.
b) Declare an Advantage - The
referee allows play to continue when the team
against which an
offense has been committed could benefit from such an
advantage.
c) Stop, Suspend, or Terminate
the Game - The referee has the discretionary power
to stop the game
for any violation and to suspend or terminate the game because
of the elements,
interference by spectators, extreme misconduct, or other situation
which he deems
unsafe or unacceptable. In the case of a
terminated game, the
outcome of the game
and any necessary disciplinary action will be determined by
the manager.
d) Prohibit Entry onto the
Field - The referee ensures that no unauthorized persons
enter the field.
e) Halt Play Due to Injury -
The referee may stop the game if a player has been
injured and have
the player removed from the field.
f) Signal Restarts - The referee signals the restart of the
game after all stoppages.
B5-2 Referee’s Report
The referee will file a report with the manager, giving all
pertinent information about any red card incident.
B5-3 Referee’s Decisions
The decisions of the referee regarding facts connected with
play and interpretation of the rules are final.
The referee may change a decision prior to restart, upon his own
reconsideration.
B6. THE TIMEKEEPER
The timekeeper shall be positioned at the halfway line,
outside the field, adjacent to the referee’s crease. His responsibilities include:
1) ensure that every person
entering the bench or the field - for whatever reason - presents his own ID card,
2) collect officials’ fees
before the game can start,
3) start the clock at the
scheduled start time and keep the time for the
duration of the
game,
4) record fouls and
time penalties, goals scored and player statistics,
5) sound the horn to indicate illegal
substitutions,
6) inform a player when his time penalty will
expire,
7) sound the horn or
otherwise inform the referee about any fouls or
misconduct on the bench, in the stands, or on the field behind the
referee’s back,
8) assist the referee by watching for and
indicating
a) 3 line violations,
b) ball out of
bounds, and/or
c) anything else
requested by the referee,
9) in case of an
altercation on the field, make every attempt to prevent
players
from leaving the
bench to join in; observe and record violations which
happen during
the altercation,
10) in case of an injury,
fill out an incident report,
11) in case of a red
card, fill out a red card report.
B7. COED LEAGUES
Coed Leagues have three unique rules:
1) The number of male players
is specified. There are two variations
of the
rule governing the
number of male players. Please check the
rules.
a) Each team may have a maximum
of three male players on the field
at one time,
including the goalkeeper. or,
b) Each team may have a maximum
of three male players on the field at one time, including the goalkeeper.
2) Female goals are worth two
points; male goals are worth one point.
3) In cases where an own goal
is scored by the defense, the last offensive player to have touched the ball is
credited with the goal. In coed games,
if it was a female the team is awarded two points accordingly.
4) Male players may only touch
the ball three times consecutively. If a
male
player touches the
ball a fourth time the opposing team will be awarded a
free kick at the
point of infraction.
This “three touch rule” is in effect for shoot
outs.
The minimum number of players on the field is
four, one of which must be a
female. (If a team is playing with at least five
players - at least two are females - and a male player receives a time penalty,
he must leave the field, but the team may
choose to substitute one of the
female players for a different male player.)
B8. YOUTH LEAGUES
1. Youth teams may have a
maximum of two coaches or non-players on the
team bench during a
game.
2. There are no time outs in Youth League games.
B9. DURATION OF THE GAME
B9-1 Game Length, Time Outs, Extension of
Regulation Time
Games will consist of two equal halves ranging from 20 to
22 minutes. Please check your league
rules.
Only adult teams may take one 30 second time out per
game. A time out can only be called by
1) a player on the field when his team is in possession of the ball on a dead
ball situation, or 2) in his own arch, by a goalkeeper who has possession of
the ball with hands or feet and is not being challenged by an opponent. Calling a second time out may result in a two
minute bench penalty at the referee’s discretion.. The restart is a free kick where the ball was
when play was stopped.
The referee may call an official’s time out for an injury
or any unusual circumstance.
The only instance when regulation time will be extended is
insufficient time on the clock to conduct a shootout. In that case, 5 seconds is set on the clock,
and the clock is started at the referee’s whistle.
B9-2 Suspended Games
Any game which is suspended at or after half time is
final. A game which is suspended before
the end of the first half because of a blackout will be rescheduled.
B9-3 Terminated or Abandoned Games
If the referee terminates the game, the outcome of the game
and any disciplinary action will be decided by the manager. See Referee Powers, section B5-1c. If any player, coach, or spectator involved
with a particular team gives the referee cause to terminate the game, the
victory will be awarded to the opposing team.
If a team abandons a game, the outcome of the game and any
disciplinary action will be decided by the manager.
B10. START OF THE GAME
B10-1 Starting the Clock
Balls must be off the field immediately after the referee
or the timekeeper calls for them.
Offending team will receive a two minute penalty. If both teams are involved, the clock will
start and ball removal done under a running clock.
The clock will begin running at game time. A team must have at least four players ready
to play for the game to begin. If a team
is unable to start the game after two minutes have elapsed, their opponent will
be awarded one goal.
If a team is four minutes late, their opponent will be awarded a second
goal. If a team is not prepared to play
after five minutes have elapsed, the game is forfeited and the opponent is
credited with a 5-0 victory (for standings purposes).
The winning team may accept the forfeit and leave. Or if, after the forfeit has been given, more
players for the losing team arrive or are recruited, the winning team may:
1) Accept the 5-0 forfeit and
play a scrimmage game. (Referee fees
must be
paid.) 2) Play a counting
game with the time remaining and an opening score of 2-0.
The final score will be
recorded on the standings.
B10-2 The Kickoff
The guest team kicks off the first half. The player kicking the ball may not touch the
ball a second time until it is touched by another player (a “doubletouch”). Players
may not cross the mid line until the ball is kicked (“offside”). The kickoff does not have to go forward. A goal may be scored directly from a kickoff. If offside is called or the kicker takes
longer than 5 seconds to play the ball, the opposing team is awarded a free
kick at the mid line center spot.
(Because this restart is a free kick, the players can be anywhere on the
field, if they do not encroach.) If a
double touch is called, the opposing team will be awarded a free kick at the
point of the infraction.
After each goal, the game is restarted with a kickoff by
the team just scored upon, except when a goal is scored at the end of the half.
Prior to the second half, the teams change defensive
ends. The home team kicks off the second
half.
B11. THE BALL IN AND OUT OF
PLAY
B11-1 Ball in Play
The ball is still in play
1) when it rebounds from a
goalpost, crossbar or wall and remains in the
field,
2) when it rebounds off a
referee on the field, or
2) in the event of a supposed
violation, until stoppage is ordered by the
referee.
B11-2 Ball Out of Play
B11-2a Ball Out of
Bounds
The ball is out of bounds when it goes over the
perimeter wall or touches the netting
above the wall or the ceiling netting.
If the referee judges that a ball was
intentionally kicked out of bounds, the restart
will be taken at the point where it crossed the perimeter wall or hit the
netting, and the offending player
may be subject to a two minute penalty.
Any ball kicked out of the field will be replaced
with another; players should not
leave the field to retrieve the ball.
B11-2b Ball Out of
Play
The ball is out of play when it is out of bounds,
when it crosses the goal line, or when
the game is stopped by the referee’s whistle.
A ball out of play is restarted with
a kick off, free kick, or a goalkeeper throw.
See Restarts, section B13.
B12. SCORING
B12-1 Scoring Goals
A goal is scored when the whole ball crosses the whole of
the goal line, between the goalposts and under the crossbar, provided that no
violation of the rules has been committed by the team scoring the goal. A goal cannot be scored once the horn has
begun to sound; the whole ball must cross the whole line before the start of
the horn. The team scoring the greater
number of goals is the winner.
A goal may be scored directly from a kickoff or any
restart, including but not limited to: goalkeeper throw ins,
corner kicks, kick ins and other free kicks, except in the case of a violation
of the rules recognized by the referee.
B12-2 Interference
No goal is allowed if an outside agent alters the path of
the ball on its way over the goal line.
The restart is a free kick to the defending team.
B13. RESTARTS
B13-1 Definitions and Procedures
A restart is the procedure for resuming play after a
stoppage. Restarts are kickoffs, free
kicks (including kick ins and corner kicks) and
goalkeeper throw ins. Once the referee
signals a restart, a player has 5 seconds to play the ball and may not touch
the ball again until it has been touched by another player. For a 5 second violation, the opposing team
is given a free kick at the same spot; for a double touch, the opposing team is
given a free kick at the point of infraction.
The ball must be stationary; if it is not, the kick is retaken. Opposing players may not encroach. See Encroachment, section B15-4d.
A whistle is not required for a restart after a foul,
unless it is taken at the top of the arch.
A whistle is not required for a kick-in, a corner kick, ceiling out of
bounds, or a goalkeeper throw in. The
following restarts require the referee to signal the restart with a whistle:
a) a kickoff,
b) a free kick taken at the top of
the opponent’s arch,
c) a shoot out,
d) when a player requests that
opponents are 15 feet from the ball,
e) a restart after a time out,
f) after a time penalty is
given, or
g) after a referee’s stoppage.
If the player taking the
kick does not wait for the whistle, the kick is retaken.
B13-2 Kickoffs
The guest team kicks off the first half. The player kicking the ball may not touch the
ball a second time until it is touched by another player (a “doubletouch”).
Players may not cross the mid line until the ball is kicked
(“offside”). The kickoff does not have
to go forward. A goal may be scored
directly from a kickoff. If offside is
called or the kicker takes longer than 5 seconds to play the ball, the opposing
team is awarded a free kick at the mid line center spot. (Because this restart is a free kick, the
players can be anywhere on the field, if they do not encroach.) If a double touch is called, the opposing
team will be awarded a free kick at the point of the infraction.
After each goal,
the game is restarted with a kickoff by the team just scored upon, except when
a goal is scored at the end of the half.
Prior to the second half, the teams change defensive
ends. The home team kicks off the second
half.
B13-3 Free Kick Restarts
Specific free kick restarts include:
a) Free Kick in Own Penalty
Arch - When a player takes a free kick in his
defensive penalty
arch, all opposing players must be a minimum of 5 feet
from the ball
until the ball is in play.
b) Free Kick in Opponent’s
Penalty Arch - When a team is awarded a free
kick in their opponent’s
penalty arch, the kick takes place at the top of the
arch. Defensive players must be 15 feet away from
the ball, and the kicker
must wait for the
referee’s whistle.
c) Delayed Blue Card - The
location of the restart after a delayed blue card is 1)
at the center spot of the mid-line if a goal is scored,
2) at the point of the
original foul if a defensive player touches the ball, 3) at the point of the infraction if another
foul occurs before the
defensive team
touches the ball.
See
Delayed Blue Card, section B15-4b.
d)
Shootouts - The restart for a shootout is taken in accordance with
section
B16-2.
e)
taken at the
offending team’s defensive red line center spot.
f) Pass Back to Goalkeeper Violation - The free
kick awarded after an illegal
pass back to the
Goalkeeper. The kick is taken at the top
of the offending
team’s arch. The defending team must provide a minimum
distance of 15
feet and the play
is restarted with the referee’s whistle.
g) Ceiling
Out of Bounds - A ball which hits the top netting shall be restarted
directly beneath
the spot it struck the netting, unless it is kicked into the
netting above either
arch by a defending player, when it shall be restarted at
the top of the
arch.
h) Kick Ins
- When the ball goes over the wall or touches the netting above
the wall, a kick in
is awarded to the opposing team, and play is restarted
on the touch line
or between the line and the wall, even with the point
where the ball went
out. If the ball touches a player or
other person on the
bench who is
inadvertently extending into the field, or if the ball exits
through an open
bench door, a kick in shall be awarded to the opposing
team.
i) Corner Kicks - When the
ball is last played by a defending player and
crosses over the
wall or hits the netting between the corner marks, the
opposing team takes
a free kick from the corner mark nearest to where the
ball went out.
j) Referee Stoppage - When the play is stopped
by the referee’s whistle for
any unusual
circumstance, play is restarted at the place it was stopped with
a free kick by the
team that was in possession when the whistle was blown.
If possession was not clear, the ball is
given to the defensive team.
B13-4 Goalkeeper Restarts
If a player from the opposing team intentionally
obstructs the goalkeeper or prevents or hinders him from releasing the ball into
play, the offending player receives a time penalty for unsportsmanlike
behavior.
B13-4a Goalkeeper Throw Ins
When the ball is last played
by an attacking player and crosses over the wall or hits the netting between
the corner marks, the opposing goalkeeper restarts play with a throw in. After a time out called by the goalkeeper, he
restarts play with a throw in.
The throw in shall be taken
by the goalkeeper from any point within the penalty arch.
The goalkeeper has 5 seconds to throw the ball,
and he may not play the ball again
until it is touched by another player. A
violation shall result in a free kick awarded
to the opposing team at the point of the infraction if it occurred outside the penalty arch, or at the top of the arch, if
it occurred within the arch.
B13-4b Goalkeeper
Free Kicks
The goalkeeper may also
restart play with a free kick; for example, after an out of bounds or an injury
time out.
B14. PROCEDURAL VIOLATIONS
Procedural violations do not result in two minute
penalties, are not recorded as fouls and are not added to a team’s foul
count. A free kick is awarded to the
opposing team.
B14-1
A ball kicked or thrown over all three lines in the air
towards the opponent’s goal without touching another player, the perimeter
wall, or the referee is an illegal three line pass. The ball will be brought back to the center
spot of the first red line it crossed, and a free kick awarded to the other
team.
B14-2
The goalkeeper may not play the ball with his hands if the
ball is intentionally kicked to him by a teammate’s foot pass. The goalkeeper may use his hands to play the
ball if it is deflected off a teammate, or if the teammate plays the ball with
another part of the body, his head, chest, or knee.
A violation results in a free kick to the opponent at the
top of the arch.
A player may not circumvent this rule by playing the ball
from his foot to his head and then passing it back to the goalkeeper. A violation results in a two minute penalty
to the offending player.
B14-3 Others
Other procedural violations include:
a) goalkeeper brings the
ball in the arch and picks it up,
b) player takes longer
than 5 seconds to put the ball into play,
c) male Coed player
touches ball more than three times consecutively,
d) player double touches
ball on a restart.
B15. FOULS AND PENALTIES
B15-1 Fouls